Bug fix and minor changes


So this new demo fixes a few of the final issues that were present in the last demo.
The speed should now be consistent across all computers now(it was running to fast on some peoples computers)
I now made it so completing the demo or death takes you back to the start screen.
Stats are balanced a little better now. It had been pointed out to me that the knights stats of 40hp was over powered so that has been cut(I have also balanced the stats of the archer and bard but there is no access to them in the demo)
I have removed the feature where a player can tweak stats. This may make a return in the future but I am undecided as of yet.
I gave a moment of invulnerability to monsters who spawn from chests/jars/crypts so the player no longer gets a free hit from slashing the object.
Slimes now spawn two smaller slimes when killed.

There is currently a small bug where they can spawn outside the walls if the slime is killed against a wall. This will be addressed in the next update. This also opens the game up to more enemies with similar abilities(Kill a zombie and he becomes a half corpse dragging himself along for instance)
stats now appear correctly for the shield and show the chance of rolling a successful block. and the speed has been removed as it was not needed for the shield.
I think that covers all the changes for this demo. Hope you all enjoy it and don't forget to leave the game a rating if you enjoy it :) 

Files

Dungeons of Mysteria - DEMO 03_08_21.zip 76 MB
Aug 03, 2021

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